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Choosing an AI for Pixel Art
A comparison of generative AIs for card art in a video game
May 24
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HaywardMorihara
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Choosing an AI for Pixel Art
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March 2023
How to Implement a Simple 3rd Person Controller in Godot 3D
A Godot 3D Tutorial
Mar 27
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HaywardMorihara
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How to Implement a Simple 3rd Person Controller in Godot 3D
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January 2023
Murphy's Dad Games n Stuff - First Post
What you can expect from me here
Jan 13
•
HaywardMorihara
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Murphy's Dad Games n Stuff - First Post
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August 2022
Pixel Art Lava Plumes with Particles in Godot
As an exercise in developing visuals with Godot, I attempted to recreate the Anakin vs Obi-Wan duel from Star Wars: Revenge of the Sith…
Aug 10, 2022
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HaywardMorihara
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Pixel Art Lava Plumes with Particles in Godot
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July 2022
Godot CI to Publish From Github to Itch.io
Pre-Requisites: Github Repo Itch Game Page Steps: 1. Setup export_presets.cfg Setup export_presets.cfg in your Godot project and make sure it is NOT…
Jul 22, 2022
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HaywardMorihara
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Godot CI to Publish From Github to Itch.io
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May 2022
Learning From a Naive Approach to AI
I've had this idea for a Pokemon-like game, but with more focus on developing a relationship with your monster friend. To implement this, the game would…
May 11, 2022
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HaywardMorihara
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Learning From a Naive Approach to AI
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January 2022
Mistakes with Game Save Data Formats
TL; DR: Don't optimize before necessary Spend time designing upfront - it'll save you time in the long run (writing/thinking is faster than coding…
Jan 8, 2022
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HaywardMorihara
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Mistakes with Game Save Data Formats
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August 2021
Pixel Art For Beginners
Lessons learned from my first time creating pixel art for a game “Do a lot of work. Finish a lot of work. Share a lot of work.” I participated in my…
Aug 1, 2021
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HaywardMorihara
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Pixel Art For Beginners
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May 2021
Game Dev Journal Entry 4: Second Game Jam Postmortem
“Do a lot of work. Finish a lot of work. Share a lot of work.” For my second month-long game jam, I was a bit more ambitious with the scope of my…
May 13, 2021
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HaywardMorihara
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Game Dev Journal Entry 4: Second Game Jam Postmortem
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April 2021
Game Dev Journal Entry 3: First Game Jam Post-Mortem
Game Dev Journal Entry 3: First Game Jam Postmortem “Do a lot of work. Finish a lot of work. Share a lot of work.” I participated in the Game Dev Field…
Apr 12, 2021
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HaywardMorihara
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Game Dev Journal Entry 3: First Game Jam Post-Mortem
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February 2021
Game Dev Journal Entry 2: Why This Time Will Be Different — Strategies for Finishing a Project
Game Dev Journal Entry 2: Why This Time Will Be Different — Strategies for Finishing a Project “Do a lot of work. Finish a lot of work. Share a lot of…
Feb 1, 2021
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HaywardMorihara
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Game Dev Journal Entry 2: Why This Time Will Be Different — Strategies for Finishing a Project
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January 2021
Game Dev Journal Entry 1: Deciding on a Game Engine
“Do a lot of work. Finish a lot of work. Share a lot of work.” I am a software engineer today because of the Starcraft Campaign Editor. Back in 4th…
Jan 26, 2021
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HaywardMorihara
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Game Dev Journal Entry 1: Deciding on a Game Engine
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